When a drag is cancelled and the source actor
is visible, the drag actor is animated back to
the source position. The scale that the drag
actor will become is calculated as:
scale = this._dragActor.width / sourceScaledWidth
However, this is wrong; what we wanted to do
is the opposite:
scale = sourceScaledWidth / this._dragActor.width
Fix the scale calculation to match the math
above.
https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/671
// Snap the clone back to its source
[x, y] = this._dragActorSource.get_transformed_position();
let [sourceScaledWidth] = this._dragActorSource.get_transformed_size();
- scale = sourceScaledWidth ? this._dragActor.width / sourceScaledWidth : 0;
+ scale = sourceScaledWidth ? sourceScaledWidth / this._dragActor.width : 0;
} else if (this._dragOrigParent) {
// Snap the actor back to its original position within
// its parent, adjusting for the fact that the parent